Like style. Eat bananas
Did mostly illustrations, concept art of characters, concept art of VFX, emotions. Also drew icons for the spells (active, passive, ult)
Did lots of casual stuff: banners, icons match3, illustrations, isometric props
Worked as a 2D artist and later as a 2D Art Lead. Produced illustrations, concept art, banners, key art, and character sprites for animation.
Worked on projects with a wide range of visual styles, including photobashed realism, semi-realism, casual art styles, stylized fantasy, and hyper-casual visuals.
Developed storyboards for animated sequences and character-driven scenes.
Created and taught a stylization course, where I developed the teaching methodology, produced lecture materials, animated characters for demonstrations, and mentored students.
Also trained internal studio staff, mentoring junior artists and onboarding new team members.
Served as Art Director for a small internal game project developed in Unity. On this project I also worked as a game designer, production lead, and process manager, helping coordinate the team and guide development.